01

Define the problem before opening the upgrade menu

The official Google Play description establishes recruiting and upgrading heroes for defense and expeditions. It does not establish an optimal investment sequence. The practical comparisons here use v1ne1c's April 12, 2026 tutorial and Chuppergaming RTS's June 17, 2026 tutorial. Neither recording has a verified client version, and neither is an October balance test.

Begin with a specific obstacle: a campaign encounter, an expedition opponent or another fight you can inspect. Write down what happens before spending: which hero falls first, whether your main damage dealer survives, and what prevents the squad from finishing. Those observations give the next upgrade a purpose beyond raising the displayed number.

The workflow below is our editorial synthesis of the creators' advice. It does not assume a particular purchased hero or an identical roster. For identifying roles, use the hero overview; for changing the lineup itself, use team building.

02

Separate a damage problem from a frontline problem

Imagine the frontline survives for much of a fight, but enemies remain alive after your damage dealers have had opportunities to attack. That is a reason to investigate offensive progression. Inspect the carry's level, available skills and equipped offensive effects before distributing materials across the whole roster.

A different fight might end with a tank falling early and the back line being overwhelmed. Investigate survivability first: the tank's level, defensive equipment and relevant protective skills. Giving the carry another upgrade may not solve the immediate problem if it still loses the time needed to contribute.

Use this short diagnostic checklist:

  • Identify the first meaningful failure in the fight, rather than only the final defeat.
  • Check whether the hero responsible for that job is actually in the active squad.
  • Inspect its equipment and skill descriptions before assuming experience is the missing resource.
  • Choose one plausible correction and compare the result in a similar encounter where possible.

These are hypotheses to investigate, not a formula that predicts every opponent or mode.

03

What the two leveling approaches agree on

In v1ne1c's leveling discussion at 05:06, the early squad first receives a shared baseline, followed by heavier investment in the main damage dealer and tank. Other heroes receive less investment while their expected replacements influence the spending plan. His later skill recommendations also distinguish established main heroes from newcomers entering the squad.

Chuppergaming at 01:08 describes damage dealer, tank and then support as one priority. He also offers an alternative: keep the damage dealer and tank level together, then work on support. His reasoning connects damage to finishing enemies and tank durability to buying time for the team.

The agreement is concentration around important squad jobs. The difference is how evenly to develop those jobs at a given moment. Neither recording proves that one permanent gap between hero levels works for every player, so use the bottleneck you observed to choose between those approaches.

04

Spend skill materials on a useful effect

Hero levels and skill levels answer different questions. A level upgrade improves the hero through its displayed progression; a skill upgrade changes the effect described on that skill. Read the next available change before spending, including the affected targets and any condition that limits its use.

At 05:47–06:52 in v1ne1c's guide, he combines a basic skill investment across squad members with stronger investment in the main heroes. Chuppergaming instead explains selected offensive effects for the carry and protective effects for the tank at 02:23–04:37. These are different allocation examples, not interchangeable instructions.

Before choosing, ask what the next skill purchase changes in the fight you are trying to improve. A defensive effect is relevant when survivability is the issue; an offensive effect is relevant when damage is the issue. Check the current description rather than copying an old percentage or relying on a subtitle's spelling of a skill name.

05

Match equipment to the hero's job

Both creators connect equipment priorities to roles. Chuppergaming discusses a sword and gloves for the damage dealer at 02:11, then armor and boots for the tank at 03:42. v1ne1c's crafting discussion at 07:38–08:20 likewise places offensive pieces on damage dealers before defensive pieces on tanks.

Translate that advice into an item comparison. Check the displayed effect, the intended wearer and the materials required for the next improvement. Ask whether the purchase supports that hero's actual job. An item upgrade spread evenly across every slot can consume materials without addressing the weakness that stopped your last attempt.

This does not establish current item rankings, rarity multipliers or a universal crafting order. The creators' exact upgrade levels are spending choices from their recordings. Copying the role-based reasoning is more defensible than treating an older numerical stopping point as a live requirement.

06

Plan for replacements before investing broadly

A hero can help now without being the intended long-term owner of your rarest materials. Before a large investment, decide whether the hero is part of your active plan or filling a temporary vacancy. If it is temporary, identify the minimum problem the upgrade needs to solve rather than automatically following every available upgrade prompt.

At 07:09–07:20, v1ne1c recommends retaining replaced purple equipment for a second squad. That is useful evidence of his reuse plan. It does not verify today's transfer conditions, dismantling returns or recovery of materials already spent leveling an item.

Keep an inventory note before replacing equipment or a hero. Record what you intend to reuse and read any confirmation screen before dismantling, resetting or spending a scarce item. Do not assume the previous investment is refundable.

07

Turn the next upgrade into a repeatable decision

Use the same sequence whenever progression stalls:

  1. Name the encounter and the first visible failure.
  2. Identify the active hero responsible for that job.
  3. Compare a level upgrade, a relevant skill and an appropriate equipment improvement.
  4. Check the stated cost, prerequisite and effect in the current client.
  5. Make one considered investment, then reassess before spending the remaining materials.

If the upgrade screen names a settlement restriction, inspect it directly and consult Sanctuary progression. This guide does not verify the current maximum hero level, awakening procedure or reset/refund rules. Those missing details are reasons to check the current screen before committing resources.

Common questions

Before you continue

Should I always level my damage dealer before my tank?

That is one creator's suggested priority, but the same creator also describes keeping the damage dealer and tank level together. Use the fight you are trying to improve: a damage upgrade may accomplish little if your frontline falls before the carry can act.

Does this guide confirm the current maximum hero level?

No. The available recordings do not verify a maximum for the current client. Inspect your hero's upgrade screen and its stated restriction before planning a Sanctuary upgrade or spending resources.

Can I reset a hero and recover all my materials?

A current reset process, its costs and its refund terms were not verified. Do not invest on the assumption that every material can be recovered; read the current confirmation screen before taking an irreversible action.

Should I copy a video's exact equipment upgrade levels?

Treat them as that creator's dated spending choices. Compare the item effects, your hero's role, the required materials and your intended use before applying a numerical target from an older recording.